Setting up Android with Quest project on Unreal
So I have followed the instructions on this guide: https://developer.oculus.com/documentation/quest/latest/concepts/unreal-quick-start-guide-quest/
and I am still having issues getting a package built.
I will add as feedback for that guide that there is a lot of stuff missing for people that have not done work with Android before. I would include how to setup the directories on step 14 and how to get those files from Android Studio setup.
Even with Android studio, you have to pull down NDK v14 to get it to go. Also Java JDK needed to be installed as well.
So my problem is packaging the Android ASTC package. I get an error at the end that says that it failed on rungradle.bat
I saw in another post that I may need a newer version of NDK, but I can't find what version is needed. I tried v18c and it failed. Any advice?
and I am still having issues getting a package built.
I will add as feedback for that guide that there is a lot of stuff missing for people that have not done work with Android before. I would include how to setup the directories on step 14 and how to get those files from Android Studio setup.
Even with Android studio, you have to pull down NDK v14 to get it to go. Also Java JDK needed to be installed as well.
So my problem is packaging the Android ASTC package. I get an error at the end that says that it failed on rungradle.bat
I saw in another post that I may need a newer version of NDK, but I can't find what version is needed. I tried v18c and it failed. Any advice?
