Setting up MRC for a project
My team is currently developing a game using UE4 and currently trying to include the MRC function by first using the "MixedRealitySample" project.
It would be much appreciated if someone could provide any relevant information regarding the issue below:
-Specifications
Engine - Oculus-VR/UE4.27.2 ( github )
Plugin Version - OculusVR 1.74.0
-Issue
OVRP_SUCCESS(FOculusHMDModule::GetPluginWrapper().Media_IsMrcEnabled(&mrcEnabled))
mrcEnabled == ovrpBool_True
MRC enable does not seem to work. The output keeps showing False.
MixedReality and Media initialization (seen below) works fine.
OVRP_SUCCESS(FOculusHMDModule::GetPluginWrapper().InitializeMixedReality())
OVRP_SUCCESS(FOculusHMDModule::GetPluginWrapper().Media_Initialize())
What are we missing here? Is there a separate API to enable MRC that is currently unavailable in the Plugin or are there something else we need to do?
Thank you.
