Should one be able to use OOS with owning a Rift?
Hi,
A programmer I am in talks with is trying to do some tests with me using the OOS and Unreal 1.16.1.
He is getting an error message when trying to package the game and we have tried different things such as me sending him a UE project that I have working but that fails to over on his side.
He doesn't currently own a Rift or a Gear VR and I was wondering if the Oculus user check that UE seems to do relies on the user having the hardware? Or could it be something else?
This is the error he keeps getting:
LogOnline:Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.
(we have done the entitlement thing and he is logged into and running Oculus windows client)
Cheers
Fred
