Side note FYI Cinematic Camera
Bonjour everyone.
Just an strange thing I noticed when using cinematic cameras.
They will render fine in editor but you will have a very strange view "bug" when in Oculus mode view :
The deformer shader will take a center band in the view (like 1/3 horizontal) and the rest will be garbage.
The fix ?
Uncheck on your cinematic camera properties (F4) the box : ConstrainAspectRatio
(so set it to false)
It's activated by default
This is just a FYI as I was surprised by the "bug"
Not looking for a reply or anything.
Cheers.
...and as this is a UDK forum... yes, this is on UDK engine................
Just an strange thing I noticed when using cinematic cameras.
They will render fine in editor but you will have a very strange view "bug" when in Oculus mode view :
The deformer shader will take a center band in the view (like 1/3 horizontal) and the rest will be garbage.
The fix ?
Uncheck on your cinematic camera properties (F4) the box : ConstrainAspectRatio
(so set it to false)
It's activated by default
This is just a FYI as I was surprised by the "bug"
Not looking for a reply or anything.
Cheers.
...and as this is a UDK forum... yes, this is on UDK engine................
