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Up and Coming
August 1, 2013

SitRep on the UDK situation?

Hey guys, it has been just a few days short of a month since Nates update on the UDK situation, and I was hoping we might be able to get a SitRep on the situation?
Thank-You.

:)
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    46 replies

    Inspiring
    August 10, 2013
    Sorry for the delay. I have just noticed this thread right now.

    Basically, we don't have an ETA to the UDK update. However, we are working on it, and it's still a priority for us.

    We totally understand where people are coming from, and we would like to fix the situation as soon as we can.

    Thanks for your patience in this matter.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    August 10, 2013
    Thanks for the update and the honesty. I don't know if this has been suggested before, but if you give us a .dll and a .pdf on what functions are in it, then we can bind to it from unreal to read the sensor data. Inside unreal, we can do our own two camera with post process warp setup. It may be a little less convenient, but we would always be able to migrate to the newest UDK build.
    I complain a lot. Just think of me as a squeaky wheel lol. Youtube channel -> https://www.youtube.com/user/xblBlackFang/videos
    Up and Coming
    August 13, 2013
    You could download the Oculus SDK and compile your own .dll

    How would you do the stereo rendering in unreal script?
    GunLock - Multiplayer FPS UE4 Rollercoaster HydraDeck - RTS
    Up and Coming
    August 14, 2013
    I would have attached two cameras to socket, with two render targets, then combined them and warped them in post-process chain. I think I can take the Stereo3D class from the Rift UDK and not have to do it like that though... I'll see what I can do about compiling a .dll.......
    I complain a lot. Just think of me as a squeaky wheel lol. Youtube channel -> https://www.youtube.com/user/xblBlackFang/videos
    Inspiring
    August 15, 2013
    I've asked before whether the UDK implementation could be done with a plug-in to the standard Epic UDK, but I was told it wouldn't work for some reasons. I believe the stereo render is the difficult part, as I'm not sure how much control you have over that by scripting.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    August 16, 2013
    Sorry for living under a giant rock but.... Is UDK currently not supporting the rift????
    How come I see games like cover shooter and such being released? Is it older versions?
    I'm making the switch to UDK from Unity because of the licencing (going to take me longer than the free pro trial to make my game) and from what I am reading there is some sort of issue? Can someone post a link? I just sat through 8 hours of tutorials for UDK and I'm eager to get started.

    Thank you
    Up and Coming
    August 16, 2013
    I'm finding the current Oculus UDK very capable. I haven't come across any rendering issues, so I'm not sure why people are wishing to integrate their own.

    I did require to decouple the current orientation code from the controller. https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=735

    I've quickly read issues with Scaleform and Speedtree but I don't think that should be a deal breaker. I'm confident an update will eventually come around so you can always work on other aspects of your game in the meantime. With that in mind, I don't understand the fuss. Software development tends to have these hiccups that you work around until they're rectified.

    My VR Jam entry is being developed in the UDK and I'm happily (dizzily) testing it with the Oculus.
    https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3445
    Bino http://www.reddit.com/r/SuperTeamOne/
    Up and Coming
    August 18, 2013
    "centurionwithatophat" wrote:
    I'm finding the current Oculus UDK very capable. I haven't come across any rendering issues, so I'm not sure why people are wishing to integrate their own.

    I did require to decouple the current orientation code from the controller. https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=735

    I've quickly read issues with Scaleform and Speedtree but I don't think that should be a deal breaker. I'm confident an update will eventually come around so you can always work on other aspects of your game in the meantime. With that in mind, I don't understand the fuss. Software development tends to have these hiccups that you work around until they're rectified.

    My VR Jam entry is being developed in the UDK and I'm happily (dizzily) testing it with the Oculus.
    https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3445


    Nobody is saying the Oculus UDK is useless as it is, but the Oculus UDK is sitting at 0.1 of the SDK while everything else is moving forwards meaning that the UDK is without any of the new features listed here, as well as the broken 3rd party implementations that you have mentioned.

    I'm confident an update will eventually come around so you can always work on other aspects of your game in the meantime.
    I don't think anybody here has disputed that. I simply expressed my concern, and other followed suite. Oculus responded and everything is moving along nicely. Not sure what you think is going on here, but in my mind it's a good thing! :)
    “If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.” (~I really gotta remember this shiz~) ― Yogi Bhajan
    Up and Coming
    August 19, 2013
    All good Happy H :) I was responding to Applemung.

    Sorry for living under a giant rock but.... Is UDK currently not supporting the rift????
    Bino http://www.reddit.com/r/SuperTeamOne/
    Participant
    August 19, 2013
    Thank you for clearing that up!