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Up and Coming
April 7, 2025

Size of build is jumping

  • April 7, 2025
  • 3 replies
  • 560 views

I have Unreal  VR project.

It builds successfully and works.

Interesting thing is following:

When i build it, apk size 380 Mb.

After few builds it became 646 Mb (No new asset, just blueprint editing, organizing folders. No cleaning cache, no settings change).

After few builds, it became 380, and so on.   650<->380 jumping

What is the reason of such  size jumping?

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    3 replies

    Honored Contributor
    April 8, 2025

    right click your map and check "map size"
    a lot of things could be the reason, a few 4k or 8k textures here, a hard reference to a video there. If you turn on some plugins it will increase size. sometimes just by referencing something that have another reference can increase by a lot (all the things referenced are going to cook). So you made an enemy that references an item, that references an skeletal mesh, that has a 6k texture,etc,etc...
    there are always to found what are loaded with the map, such as the "map size" and other tools, ("reference tree" is another I think, don't remember the name now)

    creo1402
    New Participant
    April 16, 2025

    Faced the same thing in UE 5.5.1 (Meta git hub version). Looks like a bug. Are you using Meta Git hub fork or vanilla version of UE?

    Up and Coming
    April 22, 2025

    Fork