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Participant
January 18, 2025

Socket.IO - problems to connect to server

  • January 18, 2025
  • 2 replies
  • 667 views

Hi!

I'm having problems to use Socket.io to connect to a server. I'm using Unreal 5.4.4 and SocketIOClient-Unreal v2.8.

I have already enabled on Unreal Platform Android the following settings: android.permission.INTERNET, android.permission.ACCESS_NETWORK_STATE and android:usesCleartextTraffic="true".

I have also tested locally with a socket.io Python http server and with an https server (with self signed certificate).

Everything works fine when running on the Unreal Engine Editor but as soon as I build the package and put it on the Meta Quest 3 it doesn't work.

Additionally, I have tested successfully sending and receiving UDP messages to the Meta Quest 3 and that works fine.

If someone has a solution on how to use Socket.io on Meta Quest 3 please share it 🙂

    This topic has been closed for replies.

    2 replies

    Up and Coming
    February 10, 2025

    Facing the same problems, did you managed to connect?

    radstcAuthor
    Participant
    February 10, 2025

    Not yet, unfortunately.