[SOLVED] Connecting directly using Oculus ID?!
Hello,
based on advice here from Oculus staff I am using a Custom/browse pool when starting and joining the session and now I want one of the two players in my versus game to connect with the other player who just opened a map in listen server mode.
The advice I got was that the second player should be able to connect to the listen server player using a command like,
open oculusIdOfListenServerPlayer.oculus
But I am not able to see that working at all so far.
Does anyone know if this should work in Blueprints and in that case, how?
Or is it for some reason just c++ ?
Cheers
Fredrik
