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Participant
June 22, 2025

Splash on UE 5.5 latest MetaXR, only shows relative to where the player was looking on HMD boot.

  • June 22, 2025
  • 1 reply
  • 221 views

Not where player is looking on app launch or even if player clears boundaries and creates new one and/or reset orientation OS side. The Splash will always locate itself and orient itself relative to where the HMD's orientation and position was on boot. 

The only way I can ensure it faces the users is if I reboot the HMD. 

If I update the plugin to not be TrackerLocked but FaceLocked then it does stay in front of where the user is but trackerLocked seems stuck on old/stale HMD Device Transform data?

EDIT: Did a test where I just rebooted HMD without clearing boundaries and it still shows up relative to the initial first boundary setup location, I do have to clear all boundary data and reboot to refresh it app side but I don't think that is what the intention is? 

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    1 reply

    GerfesoAuthor
    Participant
    June 22, 2025

    Resolved by updating the OculusXRHMD_Splash.cpp DoShow() to get the latest actual HMD Pose every time rather than a cached one.

    I'm thinking its a bug. Wouldn't catch unless you build out to APK as in editor it's fine.