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New Participant
March 5, 2014

Stereo rendering issue?

Does anyone have any idea why this is happening when using the stereoscopic view in UDK?



The top and bottom parts actually flicker between what is shown and black (tried to get a screen recording, but it didn't actually show the problem. It recorded the tops and bottoms as just black without the flickering).

This is the first time I've seen this problem. I checked other maps I've created as well and they render just fine.

EDIT: Just in case it matters (not sure if it does considering other maps work fine), computer specs:

- 2011 iMac running Windows 7 in Bootcamp
- Intel i7 2.8ghz
- 12GB RAM
- AMD Radeon HD 6770M 512MB

I also attempted removing all the models + skybox from the affected map with no change in behaviour.
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    2 replies

    Up and Coming
    March 5, 2014
    Can you send the map to support@oculus.com (mark it as 'for artyom17' in a subject)? I'll investigate.
    catmelonAuthor
    New Participant
    March 7, 2014
    I actually figured out the issue.

    I had a matinee playing with a camera actor taking over the player camera. I unchecked "maintain aspect ratio" in the camera actor settings and the issue was resolved.