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Participant
September 26, 2013

Stereo sound problem in rift

Hello.
I have a problem with sound.
In my level you are not a player (pawned in playerstart)
At the begging you start as camera actor.

I dont have a Stereo Sound effect.
No meter how i rottate my head it doesnt efect the direction of sound (always play in both ears - doesnt react to head rotation). Is it normal becous of camera actor or rift controlling rotation instead of mouse? Can i fix it someway?
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    3 replies

    Up and Coming
    September 27, 2013
    Bonjour lazniak,

    There is something you should know : Stereo sound doesn't have positional tracking.
    it not related to the Rift, it the way UDK handle things.

    If you want positional audio you need to have a sound outputed in MONO. So your .wav file is mono.
    If it's stereo, well : 2 ears but no position.
    To say it in another way : Stereo sounds are like BGM.

    Cheers,

    Ol
    Welcome to http://www.SynthesisUniverse.com it's out there, on the Oculus Share : https://share.oculus.com/app/synthesis-universe--maze--intro-experience
    lazniakAuthor
    Participant
    September 28, 2013
    Thats all? Mono sound is the solution. I realy dont think so...
    I dont need stereo sound, i need stereo effect (tracking of my head).

    It works when i play as a standard player, with mouse to control rotation -although with rift head tracking system, it doesnt.
    Is it a normal behavior for UDK?
    Up and Coming
    September 29, 2013
    "lazniak" wrote:
    I realy dont think so...

    Well... what can I say...

    ... in reality stereo sound doesn't exist. ^_^
    Welcome to http://www.SynthesisUniverse.com it's out there, on the Oculus Share : https://share.oculus.com/app/synthesis-universe--maze--intro-experience