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New Participant
May 3, 2022

Stutter when using Niagara FX for the first time on Quest 2

Hi Guys,

We develop a shooter on Quest 2 with UE 4.27.
Every time we first launch the game and we fire, we spawn a FX made with Niagara and there is stutter the first time the FX is spawned. We have a stutter for every unique FX we spawn (one for hit, destruction…).

I thought it was coming from the texture and tried disabling the texture streaming on each textures. This didn’t helped.

Does anyone have a suggestion about what I could try ?

 

Note : This is a duplicate for Stutter when using Niagara FX for the first time on Quest 2 - Platform & Builds / Debugging, Optimization, & Profiling - Unreal Engine Forums

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    2 replies

    CarpetFace
    Inspiring
    May 13, 2022

    PSO Caching | Unreal Engine Documentation

     

    I haven't done this myself yet, as it seems to be a process that would have to be repeated for each package, and I haven't shipped anything yet.  For my project, during the initial load when I have everything faded to black, I have a warm up phase that spaces all the Niagara FX directly a meter in front of the camera.  

    spyzorAuthor
    New Participant
    November 17, 2023

    If people came across this message. The only current solution is to implement PSO caching so that shaders are precompiled.