Stutter when using Niagara FX for the first time on Quest 2
Hi Guys,
We develop a shooter on Quest 2 with UE 4.27.
Every time we first launch the game and we fire, we spawn a FX made with Niagara and there is stutter the first time the FX is spawned. We have a stutter for every unique FX we spawn (one for hit, destruction…).
I thought it was coming from the texture and tried disabling the texture streaming on each textures. This didn’t helped.
Does anyone have a suggestion about what I could try ?
Note : This is a duplicate for Stutter when using Niagara FX for the first time on Quest 2 - Platform & Builds / Debugging, Optimization, & Profiling - Unreal Engine Forums
