Terrible performance, VR Preview passthrough via Air Link
I have an Unreal project that is basically blank. I'm using Air Link with a WiFi 6E router, getting 2401mpbs. When I hit VR preview, if I'm NOT using passthrough, I get good performance and framerate. If I enable passthrough, simply by initializing persistent passthrough from the passthrough subsystem, I get extreme lag, like 5 FPS.
Is this a problem with Air Link? Do I need the cable?
