Testing Oculus Shared Spaces Unreal with only 1 headset?
Hey, I'm new to multiplayer but not Unreal. I think I have a decent understanding of how client server should work.
When I deploy to my quest 2, I'm the host, but according to the docs I'm acting as a listen server, making me the master client. So am I correct in assuming that while I'm the listen server, I'm still a client abiding by the servers rules, so therefore I'm able to properly test network replicated logic as other players connecting to my lobby with my game build would experience it? Or would I need a second headset to properly test network replicated gameplay?
Cheers!
