This is why I hate devving for mobile VR using UE4
Every single time I update my project to new release of UE4 I have issues building / running it on Go. I don't even remember when was last time I didn't have any issues.
My project was deploying / running fine on 4.19.x. I have not changed anything related to rendering in it. Since 4.20 was deemed as "unstable" release by the community, I decided to skip it and wait for 4.21 (and since I was working on AI, I didn't really need to test on the device just yet).
Now my 4.21 project crashes all the time on Go in the render thread. How on Earth can that happen if I didn't change anything render-wise ?! While I firmly believe that standalone VR is the future, I am about to throw in the towel with UE4 + mobile VR.. It just seems that I spend more time doing QA for Epic and Oculus with UE4 than working on my game.
/end of rant
My project was deploying / running fine on 4.19.x. I have not changed anything related to rendering in it. Since 4.20 was deemed as "unstable" release by the community, I decided to skip it and wait for 4.21 (and since I was working on AI, I didn't really need to test on the device just yet).
Now my 4.21 project crashes all the time on Go in the render thread. How on Earth can that happen if I didn't change anything render-wise ?! While I firmly believe that standalone VR is the future, I am about to throw in the towel with UE4 + mobile VR.. It just seems that I spend more time doing QA for Epic and Oculus with UE4 than working on my game.
/end of rant
