Tonemapper enabled with Passthrough working properly? (Oculus 5.2.1 Branch)
Does Passthrough function when tone mapper is enabled?
When I set r.Mobile.TonemapSubpass=1 my passthrough components don't render as expected.
I'd like to be able to color correct elements with tone mapper while running passthrough without any effects on the passthrough texture.
I know that the passthrough component has its own color map function, but I don't want to change the color of the passthrough. Just some 3d rendered meshes.
Anyone run in to this? Or have a solution?
Using: Oculus Branch 5.2.1
