Tonemapping in AR on the Quest 3?
I've been working with AR on the Quest 3 for a little bit and I'm trying to enable tone mapping for my game, but I'm not having much luck.
As soon as I turn on r.Mobile.TonemapSubpass=1 in the DefaultEngine.ini and run my game (With a post process volume in place), the video feed of the outside world goes black. Tone mapping 3D objects works fine, but I can't see the world. Is there anything I'm missing or some other way to tint both the objects and external scene?
