Skip to main content
New Participant
August 6, 2024
Solved

Triggers not firing on certain IAs

  • August 6, 2024
  • 3 replies
  • 1158 views

Hey y'all,

I'm having an issue where no matter what I do, the triggers on my oculus touch controllers will not fire a signal (except for animations for some reason.) I've tried switching IMC's, deleting and remaking the IA's, adding the enable input node using the showdebug enhancedinput command (which I don't think showed anything,) and more.. I did install the newly updated MetaXR plugin, but there's nothing else I can think of that would be responsible for this, and it being Meta's own plugin causing this seems unlikely. Has anyone had similar issues? I'm close to deleting what I have and just starting over. Has anyone had any similar problems?

    This topic has been closed for replies.
    Best answer by Wraith120

    The issue was caused by the MetaXR plugin messing up how priority levels in “add mapping context” nodes interact. It can be fixed by setting a higher priority level on the node for default.

    3 replies

    Wraith120AuthorAnswer
    New Participant
    August 8, 2024

    The issue was caused by the MetaXR plugin messing up how priority levels in “add mapping context” nodes interact. It can be fixed by setting a higher priority level on the node for default.

    January 30, 2025

    That solution is not working

    MetaStoreHelp
    Community Manager
    February 2, 2025

    Hi there,

     

    Thank you for bringing this to our attention, we love to people make use of the many developer tools that are on offer and we're happy to help!

     

    For issues and questions regarding developer tools, our developer support team is best suited to look into this for you. We have left a link below that has lots of interesting information about the tools we offer, a forum where you can ask and answer questions similar to the situations you are experiencing, and you can also get in touch with our wonderful developer support team!

     

    https://developer.oculus.com/support/

    If you're the author of a thread, remember to mark a reply as the Accepted Solution to help others find answers!