Trouble getting build for Dashboard working!
Hi All,
I am trying for the first time to upload a basic temp version to the Dashboard and am having trouble getting it to work.
I can see it in my own Oculus client under Library -> Not installed. But it has a cross over it and says 'Not Valid' and I cannot make it install or run.
Probably just some beginners mistake but I cannot figure out what.
I am also unsure whether its because I have not done the entitlement check setup correctly or if it is due to something else.
What I did was:
1. Using Unreal 4.13 on Windows 8.1 I added the 'Online Subsystem Oculus' plugin that was visible by default.
(ie I did not use any downloaded OSS dll's or source at first.)
2. Added a 'Verify Entitlement' blueprint check in my currently only maps Level Blueprint. (for now)
3. I added these lines to the DefaultEngine.ini file
[OnlineSubsystem]
DefaultPlatformService=Oculus
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=<xxxxxxxxxxxxxxx> // Using the ID I got from the Dashboard
4. Uploaded zip and filled in the executable name in the browser dashboard.
5. Waited. It seemed to go through the steps ok without errors or warnings.
But I cannot get it to launch from Oculus home.
Does anyone know what I have missed? Is it true that I shouldn't need the OSS dll's+source now that the plugin comes by default through the Epic engine version?
Cheers
Fredrik
