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Up and Coming
June 5, 2013

True First Person with Rift enabled.

I found the head bobbing in the UT3 Example that came with the UDK made things feel better when moving, especially in the nausea department. With a true first person viewpoint, I find it even better.



WARNING: If you watch this wearing a Rift, keep in mind that I do ghost into the air, renable physics and fall towards the end of the video.

Unlike the UT3 Example, the head bobbing is caused by the animation. With the torso and arms acting as a reference point, I'm finding it even better.

As rough as this is (took me 2-3 hours - kids :P), it works.

Will make the code and such available when its in a more polished, usable state.
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    6 replies

    Up and Coming
    June 5, 2013
    Great job Kris! :)
    “If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.” (~I really gotta remember this shiz~) ― Yogi Bhajan
    Up and Coming
    June 5, 2013
    Looks great. Now you just need some Hydra support in there... Maybe that's asking too much xD
    Inspiring
    June 5, 2013
    Nice.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    June 6, 2013
    "spire8989" wrote:
    Looks great. Now you just need some Hydra support in there... Maybe that's asking too much xD


    Planning on implementing the version provided by Craig Delancy, possibly with some modifications. Everything will be tagged/commented, so reverting or updating it yourself should not be very hard.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.
    Up and Coming
    June 23, 2013
    Any updates on this per chance? Hoping the Rifts we're waiting on will start shipping next week, but I'd really love to work with this and Hydra integration
    New Participant
    September 1, 2013
    Looks great Kris! Can't wait to see your final game on the Rift :P