True First Person with Rift enabled.
I found the head bobbing in the UT3 Example that came with the UDK made things feel better when moving, especially in the nausea department. With a true first person viewpoint, I find it even better.
WARNING: If you watch this wearing a Rift, keep in mind that I do ghost into the air, renable physics and fall towards the end of the video.
Unlike the UT3 Example, the head bobbing is caused by the animation. With the torso and arms acting as a reference point, I'm finding it even better.
As rough as this is (took me 2-3 hours - kids :P), it works.
Will make the code and such available when its in a more polished, usable state.
WARNING: If you watch this wearing a Rift, keep in mind that I do ghost into the air, renable physics and fall towards the end of the video.
Unlike the UT3 Example, the head bobbing is caused by the animation. With the torso and arms acting as a reference point, I'm finding it even better.
As rough as this is (took me 2-3 hours - kids :P), it works.
Will make the code and such available when its in a more polished, usable state.
