Tutorial about compiling UE4 with GLES3.1+AEP and MSVC 2013
Is there a step-by-step tutorial about building UE4 from source with GLES3.1+AEP enabled, using MSVC2013 ? (4.10, 4.11 and up)
Note that I am only interested in building engine, not coding in C++ for it. So I have no intentions installing MSVC 2015 on my rig.
Feel free to also respond here https://answers.unrealengine.com/questi ... nd-ms.html so that others can find it.
Thanks.
Note that I am only interested in building engine, not coding in C++ for it. So I have no intentions installing MSVC 2015 on my rig.
Feel free to also respond here https://answers.unrealengine.com/questi ... nd-ms.html so that others can find it.
Thanks.
