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Up and Coming
April 15, 2013

UDK 2013-03 Unreal FrontEnd Issue

Hey folks :)

I'm having an issue with building my game for distribution using the UDK 2013-03 frontend. I don't have these issues when I build the game from the last official build though , the issue being that after I successfully build and cook everything udk crashes when it launches from frontend and again when I try and run the executable from the directory.
I am using a custom game type and have modified the INI files accordingly and everything works when I launch from Visual Studio.

Would I be correct in assuming that unreal frontend isn't working in the OR version of UDK for anyone else (using a custom game type) ?

Best
MrNexy
    This topic has been closed for replies.

    3 replies

    MrNexyAuthor
    Up and Coming
    May 1, 2013
    Sorted it :) If anyone else is having the same issue let me know ^_^
    #48806 : It arrived , it is amazing and has so much potential ! Bring it on !! My Game :) https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=785&start=20
    Inspiring
    May 2, 2013
    Could you please post the solution so it can be helpful to other people? Thanks.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    MrNexyAuthor
    Up and Coming
    May 2, 2013
    Sure thing cybereality :)

    To get my build working , I changed rendering from DX11 to DX9 (Dopey mistake on my part) and double checked the map that was being referenced in Launch options in Unreal FrontEnd to make sure it wasn't referencing a map that doesn't exist.
    #48806 : It arrived , it is amazing and has so much potential ! Bring it on !! My Game :) https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=785&start=20