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Participant
April 7, 2013

UDK and Sweetfx

hey, I have not received my rift yet. Installed UDK today and changed it as suggested in the other thread. Tried Citadel with resolution of rift, blurred compared with full hd.

So I put Sweetfx in UDK and changed the LumaSharpen "Sharpens the image, making details easier to see" a lot. And the change was very impressive.

Anyone who wants to try and see how the effect is in the Oculus?

http://www.guru3d.com/files_details/swe ... nload.html
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    5 replies

    Up and Coming
    April 7, 2013
    Thanks for the hint! I'll try that later!
    Inspiring
    April 8, 2013
    Did you already change your "ScreenPercentage" to something higher like 150 or 200? It makes a big difference.

    For example, edit to UDKGame/Config/UDKSystemSettings.ini like this:

    ScreenPercentage=200.000000


    Hope that helps.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    STEFFE82Author
    Participant
    April 9, 2013
    I've done it. Make a difference but sweetfx sharpen the entire image. But it is not guaranteed that the outcome will be the same in Oculus because of warp image

    Sweetfx off
    udk 2013-04-09 01-54-44-77_OFF.jpg

    Sweetfx on
    udk 2013-04-09 01-54-42-34_ON.jpg
    Participant
    April 9, 2013
    Wow.... that is a LOT sharper for sure.... hope it makes a perceptible difference in the Rift.
    Inspiring
    April 9, 2013
    Well I was skeptical at first, but it actually works.

    Granted, its not a magic bullet, but it does seem to make the image look better.

    I will show this to some of the guys here and see what they think.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV