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Up and Coming
July 11, 2013

UDK feature request list for all.

Bonjour everyone,

Following the post from NMichell,

In the meantime, please don't hesitate to let us know if you have any questions or suggestions about the Oculus UDK. Let's make sure we get everyone's changes into the next release. We're here to help!

I wanted to ease things on the Oculus UDK team and also make sure we all have the things we need/wishes in one list, where everyone had input and where it's easy for oculus(and everyone too) to look for info.

I will of course update it based on your feedback and post !
If you think I need to add categories or anything, let me know !!

So please make a wish ! (keep it redacted, short and simple)

I will also add a feature list for the 3rd parties ( Speedtree, Scaleform, bink )and their status, just to be nice.

Cheers,
Ol

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UDK feature list <updated July 11th>

-Control about Additive Oculus rotation (to enable cockpit like support) for "pitch and roll"
-a way to disable tracking (for testing purpose)
-changing camera "scale"
-Attaching the Camera to a socket (possible today via external unrealscript coding)
-changing fov
-use rift in Editor (play in editor) instead of "play this game on pc"
-bug ? > "lighting and materials to be consistent between the normal and Rift mode"
-use stereo and warp in a viewport without having Rift plugged in.
-magnetometer support
-Support for the new |Oculus profile from OVR SDK 2.x
-having oculus info on overlay in realtime. Console command ? (rotations,absolute rotation, fov, ipd etc...)
-enable chromatic aberration

Scaleform:
"no render to texture possible on bsp and surfaces"

Speedtree:
"not working, no import possible"

Bink:
"not working"
    This topic has been closed for replies.

    102 replies

    Up and Coming
    February 21, 2014
    Cool. Thanks for the update. Buried in snow here in Minneapolis area. Off to shovel the driveway...
    Up and Coming
    February 22, 2014
    Ha, been there done that in Maryland a week ago :)
    Up and Coming
    March 9, 2014
    Great to see improvements still being made. I appreciate all the continued effort on the part of Oculus.
    I complain a lot. Just think of me as a squeaky wheel lol. Youtube channel -> https://www.youtube.com/user/xblBlackFang/videos
    New Participant
    March 10, 2014
    I really think the whole subtitles not going stereo is a big issue
    Up and Coming
    April 6, 2014
    "artyom17" wrote:
    Not yet, but definitely planning to fix it before releasing new OUDK.


    Hi artyom17, are you guys still going to release a new OUDK for UDK3 ? Or all the changes/improvements will be made for UDK4 ?
    Up and Coming
    April 7, 2014
    We are working on new UDK version with using the latest UE3 code from Epic + latest code from Oculus. It is hard to provide ETA (since we have to ask Epic to build it for us), but at least I hope we will start building UDK in May (beginning of June).
    Up and Coming
    April 8, 2014
    "artyom17" wrote:
    We are working on new UDK version with using the latest UE3 code from Epic + latest code from Oculus. It is hard to provide ETA (since we have to ask Epic to build it for us), but at least I hope we will start building UDK in May (beginning of June).


    got it, thanks!
    Up and Coming
    May 23, 2014
    "artyom17" wrote:
    We are working on new UDK version with using the latest UE3 code from Epic + latest code from Oculus. It is hard to provide ETA (since we have to ask Epic to build it for us), but at least I hope we will start building UDK in May (beginning of June).



    We are almost in the last week of May now, any news?

    We are on schedule for releasing ghostship aftermath next month, and we could really do with a current sdk, especially for DK2 compatibility which is essential for our game :)

    I am sure others around here would also like to be on par with the current sdk in their udk build :)
    Developer of Ghostship and CDF Starfighter.
    Up and Coming
    May 27, 2014
    We have released new UE3 integration already, and this is a good sign: it is halfway to UDK :) There are still a couple issues to fix before we can talk to Epic about building UDK.
    Up and Coming
    May 27, 2014
    "artyom17" wrote:
    We have released new UE3 integration already, and this is a good sign: it is halfway to UDK :) There are still a couple issues to fix before we can talk to Epic about building UDK.


    Great, looking forward to the updated build :)
    Developer of Ghostship and CDF Starfighter.