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Up and Coming
July 11, 2013

UDK feature request list for all.

Bonjour everyone,

Following the post from NMichell,

In the meantime, please don't hesitate to let us know if you have any questions or suggestions about the Oculus UDK. Let's make sure we get everyone's changes into the next release. We're here to help!

I wanted to ease things on the Oculus UDK team and also make sure we all have the things we need/wishes in one list, where everyone had input and where it's easy for oculus(and everyone too) to look for info.

I will of course update it based on your feedback and post !
If you think I need to add categories or anything, let me know !!

So please make a wish ! (keep it redacted, short and simple)

I will also add a feature list for the 3rd parties ( Speedtree, Scaleform, bink )and their status, just to be nice.

Cheers,
Ol

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UDK feature list <updated July 11th>

-Control about Additive Oculus rotation (to enable cockpit like support) for "pitch and roll"
-a way to disable tracking (for testing purpose)
-changing camera "scale"
-Attaching the Camera to a socket (possible today via external unrealscript coding)
-changing fov
-use rift in Editor (play in editor) instead of "play this game on pc"
-bug ? > "lighting and materials to be consistent between the normal and Rift mode"
-use stereo and warp in a viewport without having Rift plugged in.
-magnetometer support
-Support for the new |Oculus profile from OVR SDK 2.x
-having oculus info on overlay in realtime. Console command ? (rotations,absolute rotation, fov, ipd etc...)
-enable chromatic aberration

Scaleform:
"no render to texture possible on bsp and surfaces"

Speedtree:
"not working, no import possible"

Bink:
"not working"
    This topic has been closed for replies.

    102 replies

    Up and Coming
    September 23, 2013
    Ha-ha, a good point about demoing UE4 vs UE3. UE4 definitely looks better, and this is why we are demoing it vs UDK3. However, I need to remind you: we also are demoing Hawken, which is UE3-based game. Just for the records.

    But the matter of fact: there is no UDK4 yet and nobody knows when it will be available. So, if you gonna decide right now, right here you have the following choices: UDK3, Unity or UE4 (not sure how much is it, but I bet a lot; plus, it is still in development). Or, you can just do nothing and wait until UDK4 is released. Which is also a questionable option. I really don't know which option is the best, but I would choose UDK3 (especially, if I am familiar with it already and don't want to learn new tricks in Unity). Just saying.
    Up and Coming
    September 23, 2013
    "artyom17" wrote:
    But the matter of fact: there is no UDK4 yet and nobody knows when it will be available. So, if you gonna decide right now, right here you have the following choices: UDK3, Unity or UE4 (not sure how much is it, but I bet a lot; plus, it is still in development). Or, you can just do nothing and wait until UDK4 is released. Which is also a questionable option. I really don't know which option is the best, but I would choose UDK3 (especially, if I am familiar with it already and don't want to learn new tricks in Unity). Just saying.


    UDK is the choice for now, though Unity has its attractiveness in some way. Development proceeds on the line that we may have to release with UDK and not UE4, but assets and textures are being created with the idea of upward portability to hedge our investment into the future. Doing nothing is not an option. Fear of falling behind drives the wheel forward, even if it hobbles a little bit from time to time.
    Up and Coming
    September 23, 2013
    Just had an Idea for a suggestion with OUDK. Is there anyway you break the class Oculus.uc into two separate classes? One concerned with rendering and the other with the reading and implementation of sensor data.
    I complain a lot. Just think of me as a squeaky wheel lol. Youtube channel -> https://www.youtube.com/user/xblBlackFang/videos
    Up and Coming
    September 23, 2013
    "stevesloan" wrote:
    Get Image based reflections working in both eyes. Right now it hurts my head.


    Ok, I've fixed this bug. Hopefully, it will be included in OUDK RC2.
    Up and Coming
    September 23, 2013
    "BlackFang" wrote:
    Just had an Idea for a suggestion with OUDK. Is there anyway you break the class Oculus.uc into two separate classes? One concerned with rendering and the other with the reading and implementation of sensor data.


    It already kinda is this way: there is Stereo3D class and Oculus class. However, I have to admit, that separation between rendering-related functionality and 'sensor reading' one was not really thought through. I'll put this in my todo-list to review these classes.
    And I agree about moving UT/UDK-specific functionality to corresponding sub-classes. Also in my todo-list.
    Up and Coming
    September 23, 2013
    Artyom17, like a blast you have swept into the UDK forum and on Sunday night not long before midnight you are here dealing with issues. You really are a breath of fresh air and are inspiring me to think this isn't just a fluke and in a flash you'll be gone. Thanks for helping bring back my sense of confidence with Oculus and UDK.
    Up and Coming
    September 23, 2013
    "unity2k" wrote:
    Artyom17, like a blast you have swept into the UDK forum and on Sunday night not long before midnight you are here dealing with issues. You really are a breath of fresh air and are inspiring me to think this isn't just a fluke and in a flash you'll be gone. Thanks for helping bring back my sense of confidence with Oculus and UDK.


    Thanks! :)
    Participant
    September 23, 2013
    "artyom17" wrote:
    "stevesloan" wrote:
    Get Image based reflections working in both eyes. Right now it hurts my head.


    Ok, I've fixed this bug. Hopefully, it will be included in OUDK RC2.



    You are the man! So happy this is fixed.
    Up and Coming
    September 23, 2013
    Agreed. In a matter of days UDK support has gone from what felt like being kicked to the curb to being top tier and very professional!
    Now this is the Oculus we had envisioned when we put our money alongside our expectations, way to go Artyom17! :)


    Edit: This wasn't really supposed to come off as rude, but somehow it did.
    I just meant that you guys are now doing an excellent job of helping us UDK'rs. I can't wait to see what RC2 and then release brings! :)
    “If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.” (~I really gotta remember this shiz~) ― Yogi Bhajan
    Up and Coming
    September 24, 2013
    "HappyHimitsu" wrote:
    Agreed. In a matter of days UDK support has gone from what felt like being kicked to the curb to being top tier and very professional!
    Now this is the Oculus we had envisioned when we put our money alongside our expectations, way to go Artyom17! :)


    Edit: This wasn't really supposed to come off as rude, but somehow it did.
    I just meant that you guys are now doing an excellent job of helping us UDK'rs. I can't wait to see what RC2 and then release brings! :)


    None taken :)