UDK Left vs Right Eye Lighting Difference
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Just got my Rift today and I am having a lot of fun. One of the levels that I have been creating in anticipation of the Rift has a major lighting issue. There is a huge discrepancy between the lighting of the left and right eye. I don't believe that this is a shadow issue, but it might have something to do with the amount of fresnel that I have on many of my materials.
UDK_Level_LightDiff_001.jpg
Has anyone seen something to this effect yet? Any ideas as to what might be causing it?
I rebuilt all of my lighting using Lightmass with the latest Rift build.
Thanks for any help you might be able to give.
UDK_Level_LightDiff_001.jpg
Has anyone seen something to this effect yet? Any ideas as to what might be causing it?
I rebuilt all of my lighting using Lightmass with the latest Rift build.
Thanks for any help you might be able to give.
