UDK Shadows Bug
(Posted in here instead of the SDK bugs forum because this specifically relates to UDK)
When running certain maps from the Oculus-enabled UDK (uploaded Apr. 1st, 2013) the shadows will be missing from the right view. See the below Youtube video for a visual explanation of the bug:
http://www.youtube.com/watch?v=3pZoEvKZOTQ
Even if you don't have a Rift on, you should be able to spot the issue in the above video (though you can also wear a Rift to watch in stereoscopic 3D :P )
I've experienced this bug on two different computers (one AMD GPU/Windows Vista, the other NVidia GPU/Windows 7), so this doesn't appear to be a computer problem. This glitch only appears to happen on certain maps. So far I've seen the Foliage map and the NightDayCycle map have this problem, but the MobileCastle map, the Epic Citadel map, and the two gameplay maps, CTF-Necropolis and DM-Deck all work fine.
When running certain maps from the Oculus-enabled UDK (uploaded Apr. 1st, 2013) the shadows will be missing from the right view. See the below Youtube video for a visual explanation of the bug:
http://www.youtube.com/watch?v=3pZoEvKZOTQ
Even if you don't have a Rift on, you should be able to spot the issue in the above video (though you can also wear a Rift to watch in stereoscopic 3D :P )
I've experienced this bug on two different computers (one AMD GPU/Windows Vista, the other NVidia GPU/Windows 7), so this doesn't appear to be a computer problem. This glitch only appears to happen on certain maps. So far I've seen the Foliage map and the NightDayCycle map have this problem, but the MobileCastle map, the Epic Citadel map, and the two gameplay maps, CTF-Necropolis and DM-Deck all work fine.
