UE 4.9: Headset detection unreliable
Hi there,
in the current preview of Unreal Engine 4.9, isHeadmountedDisplayEnabled() returns ALWAYS true if the HMD was switched on during engine start, even if it was switched off afterwards or a 'non-VR'-preview was started.
See: https://answers.unrealengine.com/questi ... rting.html
Epic is on it but has already stated, that a fix for this issue is 'unlikely' for 4.9. So it seems that they will release the second major version with serious bugs in the basic implementation in a row instead. Don't know what they're thinking but that's what they told me.
As many devs have switched to the Oculus Branch (as I did last week), it would be great if Oculus can fix this in time for 4.9. :)
Many thanks,
spyro
in the current preview of Unreal Engine 4.9, isHeadmountedDisplayEnabled() returns ALWAYS true if the HMD was switched on during engine start, even if it was switched off afterwards or a 'non-VR'-preview was started.
See: https://answers.unrealengine.com/questi ... rting.html
Epic is on it but has already stated, that a fix for this issue is 'unlikely' for 4.9. So it seems that they will release the second major version with serious bugs in the basic implementation in a row instead. Don't know what they're thinking but that's what they told me.
As many devs have switched to the Oculus Branch (as I did last week), it would be great if Oculus can fix this in time for 4.9. :)
Many thanks,
spyro
