UE3 integration problem
Hi, I've seem to have hit a wall in integrating oculus with ue3
I have the February build,and have built it presuming its in( I used patch method), but every time I run the game I get a black screen and when I call the console I can see that the rendering thread is broke somehow. What am I doing wrong. Need help in fixing this asap . email: brad@cypressinheritance.com
I have the February build,and have built it presuming its in( I used patch method), but every time I run the game I get a black screen and when I call the console I can see that the rendering thread is broke somehow. What am I doing wrong. Need help in fixing this asap . email: brad@cypressinheritance.com
