UE4.27 VR Preview crash when 'play as client'
Hi, I'm developing multiplayer FPS Game and trying to use spacewarp on UE4.
I followed Oculus guide here : https://developer.oculus.com/documentation/unreal/unreal-asw
But when I set 2 players and try to Play VR preview with 'Play as Client' setting in editor,
editor just shut down without any crash report. (It works on 'Play as Standalone')
It also occur on VR template project..
Does anyone know solution? Thanks for your help.
Here is my UE4 version in use.
Project version : ue4-oculus-4.27.2-1.70.0-v38.0
ps. I found log output from saved log file
[2022.04.25-03.05.23:204][452]LogWindows: Error: === Critical error: ===
[2022.04.25-03.05.23:204][452]LogWindows: Error:
[2022.04.25-03.05.23:204][452]LogWindows: Error: Fatal error: [File:C:/UE4oculus427/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 902]
[2022.04.25-03.05.23:204][452]LogWindows: Error: Rendering thread exception:
[2022.04.25-03.05.23:204][452]LogWindows: Error: Assertion failed: IsValid() [File:C:\UE4oculus427\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 890]
[2022.04.25-03.05.23:204][452]LogWindows: Error:
[2022.04.25-03.05.23:204][452]LogWindows: Error:
[2022.04.25-03.05.23:204][452]LogWindows: Error:
[2022.04.25-03.05.23:204][452]LogWindows: Error: [Callstack] 0x00007ff9e3d54f69 KERNELBASE.dll!UnknownFunction []
[2022.04.25-03.05.23:204][452]LogWindows: Error:
[2022.04.25-03.05.23:204][452]LogWindows: Error:
[2022.04.25-03.05.23:204][452]LogWindows: Error:
[2022.04.25-03.05.23:204][452]LogWindows: Error:
[2022.04.25-03.05.23:258][452]LogExit: Executing StaticShutdownAfterError
[2022.04.25-03.05.23:263][452]LogWindows: FPlatformMisc::RequestExit(1)
[2022.04.25-03.05.23:263][452]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.04.25-03.05.23:263][452]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.04.25-03.05.23:290][452]Log file closed, 04/25/22 12:05:23
