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Up and Coming
July 31, 2018

ue4 4.20.1 broken controls {Resolved}

So I just updated to 4.20.1 and the key mapping for gamepad special left is not being called and no longer functions.... even if you make it into a
input mapping or calling it direct in a blueprint. when clicking the button on my oculus touch it no longer works.....
in 4.20.0 It was fine and worked. This has got to be the most annoying bug i have ever found......
it still works in 4.19 but my project is already updated to 4.20.1....


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13 replies

Up and Coming
August 2, 2018
Why i said it is resolved is by using the wrong mapping worked lol but unreal has contacted me telling me they confirmed the bug and the mappings are reversed on accident.
Up and Coming
August 2, 2018
here is what epic staff has said on my bug report:

Hello,

I've tested this and what I'm seeing is that in both 4.19.2 and 4.20.1 pressing gamepad special left actually calls the input for gamepad special right.

This is unintended behaviour so I will be creating a bug for it, just wanted to let you know what I found incase you were blocked by this.

Thanks,
Alex
Up and Coming
August 2, 2018
I hope this post helps anyone that has had this issue. use the wrong mapping and your good to go till the bug is fixed.