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May 19, 2015

UE4.7.6 - preventing cam offset with blueprints?

Hi there!
I want the camera component of my pawn to follow the Oculus´ rotation. For this, i use the "Follow Hmd Orientation" node on the camera manager. Sadly this also influences the location of the camera.

Is there an easy/fast way to fix the camera permanently to an reference-point (like headposition) via Blueprint?

I use UE 4.7.6 with Blueprints only and Oculus Rift DK2.

viewtopic.php?f=60&t=18199 - is this Link dead because the latest Oculus Integration is already included in the latest UE4 version?

Thanks for your time!
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