UE4.7.6 - preventing cam offset with blueprints?
Hi there!
I want the camera component of my pawn to follow the Oculus´ rotation. For this, i use the "Follow Hmd Orientation" node on the camera manager. Sadly this also influences the location of the camera.
Is there an easy/fast way to fix the camera permanently to an reference-point (like headposition) via Blueprint?
I use UE 4.7.6 with Blueprints only and Oculus Rift DK2.
viewtopic.php?f=60&t=18199 - is this Link dead because the latest Oculus Integration is already included in the latest UE4 version?
Thanks for your time!
I want the camera component of my pawn to follow the Oculus´ rotation. For this, i use the "Follow Hmd Orientation" node on the camera manager. Sadly this also influences the location of the camera.
Is there an easy/fast way to fix the camera permanently to an reference-point (like headposition) via Blueprint?
I use UE 4.7.6 with Blueprints only and Oculus Rift DK2.
viewtopic.php?f=60&t=18199 - is this Link dead because the latest Oculus Integration is already included in the latest UE4 version?
Thanks for your time!
