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Inspiring
June 27, 2018

UE4 avatar SDK 1.27: ANYONE ?

Did someone  has implemented the Oculus AvatarSamples coming with the SDK 1.27
Succesfully?
I mean with the customized avatar from your Userid. 
I did not find a solution to do that.
This topic has been closed for replies.

13 replies

Inspiring
June 27, 2018
Avatars SDK isn't supported yet in UE4. Please check up on it next year to see if it's implemented ;)
NeontopAuthor
Inspiring
June 27, 2018
But @motorsep :smile: For more information, see the Avatar SDK Developer Guide

Integrations for the initial version of the new Avatars are currently available for Unity and Unreal. Sample code for native C++ will be coming soon.

Note: Unreal support is only available in the Oculus GitHub distribution

Inspiring
June 27, 2018
@Neontop

Good luck with that :)
NeontopAuthor
Inspiring
June 27, 2018
@motorsep
I have already sweat 4 liters... :/ ;)
NeontopAuthor
Inspiring
June 28, 2018
I don't sweat anymore. B)
Inspiring
June 28, 2018

Neontop said:

I don't sweat anymore. B)


Care to make a plugin that exposes all the functionality to BP and sell it on the Marketplace? :)
NeontopAuthor
Inspiring
June 28, 2018
I'm far far away from that.
I just made one step.
Proteus will certainly release a free plugins on summer as he said .
Proteus have a good knowledge on that matter but he is busy at the moment.
Up and Coming
July 3, 2018
Yeah I'm in final testing phase. Single Player is pretty easy, but I'm finishing an implementation of multiplayer version. The fact is that Oculus misguided us with their memory-buffered serialized packets; I scrapped that and did an in-house version able to be sent by RPC. Soon.
NeontopAuthor
Inspiring
July 4, 2018
@beaulima9933 it looks that you are faster than the support I asked about the avatar in multiplayer case.
I'm still waiting for an answer from my ticket.
Up and Coming
July 12, 2018
It's 99% done for me; just have to fix some bool is replicated and should be fine.