UE4 + DK2 + OSX?
Hi,
I received my DK2 today. I managed to even get the bundled demo to work with it although it was a bit complicated because the Oculus screen wanted to stay portrait. Got the rotation done after some fighting with it and it works.
However, so far for the demo, I would like to start doing my own stuff.
I do not have yet UE subscription, hence this is a newbie question.
I would like to double check that my combination will work
prior I make the contract because I do not have Windows machines.
In other words, does the Mac version of Unreal Engine support currently Oculus Rift DK2, in other words, can I start
doing game(s) (currently no commercial intentions and I figured the UE has way more friendly pricing for my needs where I do not expect to get any money back for my investments) with the DK2 on OSX right away and to do so what would I need to do? If this is not yet working/not yet done/is coming "at some point", then obviously the UE4 is a no-go and would like to know ahead before I subscribe to the UE because it will start costing me the price immediately even if I was unable to use it with my setup (OSX + DK2). I am not intending to use Windows via bootcamp as a workaround, so that workaround is not valid. My computer is Late 2013 15 inch Retina Macbook Pro with maxed-out configuration (Geforce 650M, 1GB VRAM, 16 GB RAM).
If everything will work and someone else has already tested that it works, I will probably get the UE4 subscription.
Thanks in advance.
Best Regards,
Karoliina Salminen
Finland
I received my DK2 today. I managed to even get the bundled demo to work with it although it was a bit complicated because the Oculus screen wanted to stay portrait. Got the rotation done after some fighting with it and it works.
However, so far for the demo, I would like to start doing my own stuff.
I do not have yet UE subscription, hence this is a newbie question.
I would like to double check that my combination will work
prior I make the contract because I do not have Windows machines.
In other words, does the Mac version of Unreal Engine support currently Oculus Rift DK2, in other words, can I start
doing game(s) (currently no commercial intentions and I figured the UE has way more friendly pricing for my needs where I do not expect to get any money back for my investments) with the DK2 on OSX right away and to do so what would I need to do? If this is not yet working/not yet done/is coming "at some point", then obviously the UE4 is a no-go and would like to know ahead before I subscribe to the UE because it will start costing me the price immediately even if I was unable to use it with my setup (OSX + DK2). I am not intending to use Windows via bootcamp as a workaround, so that workaround is not valid. My computer is Late 2013 15 inch Retina Macbook Pro with maxed-out configuration (Geforce 650M, 1GB VRAM, 16 GB RAM).
If everything will work and someone else has already tested that it works, I will probably get the UE4 subscription.
Thanks in advance.
Best Regards,
Karoliina Salminen
Finland
