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December 20, 2019

UE4 does not 'see' my Go in Launch or Play in VR

As the title says, when my Go is plugged in I cannot get UE4 to 'see' my Go. The PC knows its there as CMD 'adb devices' lists the device. I've gone through the initial set up phase as per oculus quick start guide. I've installed and reinstalled Android Codeworks, installed and reinstalled javascript, even installed adb drivers listed on one of the oculus guides for PC development. I also went out and bought a new headset but still have the same issue. 
I'm using a 4.23 build, started off with 4.19 but switched. I have tried both versions and I've tried creating new projects in both builds (blank template projs) and still get the same result. 

Has anyone experienced something like this before? Can anyone point me in a good direction to fix this issue?
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1 reply

MaxArch
Inspiring
December 20, 2019
Nice tip - I never knew you could  play / launch directly on the GO coming from UE. The normal procedure was;
1. package your project for Android
2. install to the GO from the command line
3. launch the app on the GO.

You used these steps?