UE4 & Dynamic Global Illumination = Oculus Crash
Hello,
I turned on Dynamic Global Illumination in Engine/Config/ConsoleVariables.ini and added r.LightPropagationVolume=1. It works great in normal windows game mode but if I start the same game with the rift it chrashes. If I turn it off again it runs but the shadows are terrible without Dynamic Global Illumination. Any way to fix this for the rift?
I turned on Dynamic Global Illumination in Engine/Config/ConsoleVariables.ini and added r.LightPropagationVolume=1. It works great in normal windows game mode but if I start the same game with the rift it chrashes. If I turn it off again it runs but the shadows are terrible without Dynamic Global Illumination. Any way to fix this for the rift?
