Skip to main content
Up and Coming
August 16, 2014

UE4 & Dynamic Global Illumination = Oculus Crash

Hello,

I turned on Dynamic Global Illumination in Engine/Config/ConsoleVariables.ini and added r.LightPropagationVolume=1. It works great in normal windows game mode but if I start the same game with the rift it chrashes. If I turn it off again it runs but the shadows are terrible without Dynamic Global Illumination. Any way to fix this for the rift?
    This topic has been closed for replies.

    2 replies

    Up and Coming
    August 18, 2014
    I just have tried to run 4.3.1 with CouchKnights, DX11, Win64, Development Editor and it worked fine in Rift with r.LightPropagationVolume=1. Would you clarify how to repro the issue?
    You also may try to run UE4 with the command-line option -emulatestereo and check if it crashes there or not. If it does, then most likely the issue should be reported to Epic.
    Up and Coming
    August 18, 2014
    I don't think it worked in versions prior to 4.3, so that might be why.
    Twitter IndieDB