UE4, GearVR + Rift, will this work?
In the GameMode:
- Event BeginPlay
- Branch | Condition: Is in Low Persistence Mode
-- True
--- Set HUDClass: OculusHUD
-- False
--- Set HUDClass: Gear VR Global Menu
I'm sure you can see where I am going with this, so will this work? (I don't have a phone nor gearVR to test it)
- Event BeginPlay
- Branch | Condition: Is in Low Persistence Mode
-- True
--- Set HUDClass: OculusHUD
-- False
--- Set HUDClass: Gear VR Global Menu
I'm sure you can see where I am going with this, so will this work? (I don't have a phone nor gearVR to test it)
