UE4 not an ideal engine for VR... yet (1.3)
I'm currently head deep into a project in UE4, there is currently no way to rotate the view, so your view stays facing forward despite where you look, unless you are making a paralysis or vomit simulator you might want to stick with Unity for a few weeks.
The node I used to counter this well known and documented bug has been removed, and there is no current way to rotate the view in VR (via the headset).
The node I used to counter this well known and documented bug has been removed, and there is no current way to rotate the view in VR (via the headset).
