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Inspiring
March 29, 2016

UE4 not an ideal engine for VR... yet (1.3)

I'm currently head deep into a project in UE4, there is currently no way to rotate the view, so your view stays facing forward despite where you look, unless you are making a paralysis or vomit simulator you might want to stick with Unity for a few weeks.

The node I used to counter this well known and documented bug has been removed, and there is no current way to rotate the view in VR (via the headset).
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    8 replies

    Up and Coming
    March 30, 2016
    This is just plain wrong. Maybe you encountered an issue, but saying this won't help you. Unreal works great for VR dev.

    That being said, explain your problem and I'll be glad to lend an hand if possible.
    Up and Coming
    March 30, 2016
    Unreal is great for VR and quite a few launch titles use it :)
    CCP Games, EVE: Valkyrie developer | @SiggiGG
    Inspiring
    March 30, 2016

    Chaoss said:

    I'm currently head deep into a project in UE4, there is currently no way to rotate the view, so your view stays facing forward despite where you look, unless you are making a paralysis or vomit simulator you might want to stick with Unity for a few weeks.

    The node I used to counter this well known and documented bug has been removed, and there is no current way to rotate the view in VR (via the headset).


    Posting video / screenshots along the way would be very helpful.
    Inspiring
    March 30, 2016
    You're probably on the public version of UE4, which doesn't have support for 1.3 yet. Can you try downloading and compiling the Oculus UE4 branch? 
    https://github.com/Oculus-VR/UnrealEngine
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    Up and Coming
    March 31, 2016

    MickFrima said:

    This is just plain wrong. Maybe you encountered an issue, but saying this won't help you. Unreal works great for VR dev.

    That being said, explain your problem and I'll be glad to lend an hand if possible.

    I believe he's referring to this:
     https://answers.unrealengine.com/questions/310932/setcontrolrotation-hmd-on-broken-dk2.html

    Quote: Oculus: "Bad news: there is no easy fix possible"
    Btw, this "feature" exists since 4.3 or so...
    Up and Coming
    April 15, 2016
    Not sure what you mean by "no way to rotate the view".
    I've been able to rotate the view since the UE4 beta.
    I do remember there was a bug in which the view was locked to 0,0,0 at spawn.
    Is that what you are referring too?
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.
    Inspiring
    April 15, 2016
    Also, I should note that the official Unreal 4.11.1 supports the consumer headset and 1.3.
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    Participant
    April 15, 2016
    I can confirm very good results with the Rift (CV1) with OVRRuntime 1.3 under Unreal 4.11.1, in 4.11 (base) I was unable to get the Rift working but the DK2 seemed fine.