UE4 + Oculus Audio SDK on Mac
What is the best way to integrate the Oculus audio SDK in UE4 on mac?
This announcement (https://developer.oculus.com/downloads/ ... udio-0.9.2) talks about mac support for FMod, but apparently the only plugins in there download are currently win32, x64 and android.
Any help would be appreciated!
This announcement (https://developer.oculus.com/downloads/ ... udio-0.9.2) talks about mac support for FMod, but apparently the only plugins in there download are currently win32, x64 and android.
Any help would be appreciated!
