UE4 OculusSceneActor Mixed Reality walls scale issue
I was trying to expand the wall and found an issue with the scale. Somehow, it is also able to affect the plane orientation. When I attach any 3d asset on the wall, it causes the geometry of my asset go berserk. To fix this, I had to create a new plane actor at origin and apply the original scale to get the dimension. Then, using the "GetComponentBounds", I recalculate the scale. With this new fixed scale, I can create my new wall.
Also, I had to call "ClearScene" on "OculusSceneActor " after building my custom walls because Quest performance is tanking if I left it on.
