UE4 - Poor performance with dynamic shadow
I got my DK2 for a week now and am very happy with the new benchmark by Oculus. I think Unreal Engine 4 got a great potential with the rift. This combination will be my next project.
Initialy the performance is rather poor and after using the Rift template 0.3 I figured out that dynamic shadows (Shadow Quality) got an exceptional negative influence on the performance and framerate. I have to disable the shadows completely to play without any judder.
Can this be fixed or is this still driver related... ?
Running Unreal Engine 4.4.1 (preview) with Core-Quad 2.66Ghz with GTX780
Initialy the performance is rather poor and after using the Rift template 0.3 I figured out that dynamic shadows (Shadow Quality) got an exceptional negative influence on the performance and framerate. I have to disable the shadows completely to play without any judder.
Can this be fixed or is this still driver related... ?
Running Unreal Engine 4.4.1 (preview) with Core-Quad 2.66Ghz with GTX780
