UE4 Quest 2 App Lab Oculus Platform Bug
Hi there,
When I set up an app on App Lab for Quest 2, I get the following error when initializing the Oculus Online Subsystem:
To reproduce, create the VR starter app from UE4, add an app to App Lab for Quest 2 in the Oculus Dashboard and add the following to DefaultEngine.ini, and build/launch to the Quest 2 device.
[OnlineSubsystemOculus]
When I set up an app on App Lab for Quest 2, I get the following error when initializing the Oculus Online Subsystem:
LogOnline: OSS: Creating online subsystem instance for: Oculus
LogOnline: Display: Oculus: FOnlineSubsystemOculus::InitWithAndroidPlatform()
LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.
I'm seeing this with every version of UE4 including the latest Oculus build from source. To reproduce, create the VR starter app from UE4, add an app to App Lab for Quest 2 in the Oculus Dashboard and add the following to DefaultEngine.ini, and build/launch to the Quest 2 device.
[OnlineSubsystem]
DefaultPlatformService=Oculus
[OnlineSubsystemOculus]
bEnabled=true
MobileAppId=[App ID from App Lab]
Could someone from Oculus please verify that this is either a bug or if App Lab is going to have a limitation of not being able to access the Oculus Platform?
Could someone from Oculus please verify that this is either a bug or if App Lab is going to have a limitation of not being able to access the Oculus Platform?
