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Inspiring
October 7, 2015

UE4 sample scenes for Gear VR

Based on Epic's response, they might not provide sample scenes for Gear VR, even though they are planning of providing better support for Gear VR in UE4.10+

Does Oculus plan on making some kind of package, similar to Oculus Utils for Unity, but for UE4 with sample scenes showing proper way of setting up scenes for maximum visual fidelity and performance in UE4 for Gear VR ? (including various UIs, first/third person player, gamepad/touchpad mapping, gaze controls, etc.)
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    4 replies

    Inspiring
    October 11, 2015
    Yes, something like this is planned. But we don't have an ETA just yet. It would definitely be in the 4.10+ timeframe. For the most part, best practices should be consistent between PC and mobile, but we will be sharing best practices through documentation and examples.
    motorsepAuthor
    Inspiring
    October 12, 2015
    Cool, good to hear it's on the roadmap!
    New Participant
    February 16, 2016
    "vrdaveb" wrote:
    Yes, something like this is planned. But we don't have an ETA just yet. It would definitely be in the 4.10+ timeframe. For the most part, best practices should be consistent between PC and mobile, but we will be sharing best practices through documentation and examples.


    Wait for it.
    :D :D :D
    Inspiring
    February 16, 2016
    Sorry, nothing to announce here. This probably won't be available until after 4.11 ships.