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Up and Coming
March 31, 2015

ue4 SBS movie inside a game

Hi. I am trying to achive an effect used in "INSURGENT: Shatter Reality" effect of embeded stereoscopic movies inside ue4.
I found a tutorial on ue4 forums but i could not make it to work
https://forums.unrealengine.com/showthr ... ie+texture

has sombody tried to do it before?
i would like to achive the same effect of fake 3d people inside true 3d environment by use of sbs movie textures
    This topic has been closed for replies.

    10 replies

    Up and Coming
    April 2, 2015
    Heres a basic shader that should do the job.

    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    Inspiring
    April 2, 2015
    That's a slick technique, opamp.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    April 3, 2015
    "cybereality" wrote:
    That's a slick technique, opamp.


    Thanks cyber.
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    Up and Coming
    April 7, 2015
    opamp is the split-screen master
    Current Project: Skycall
    Up and Coming
    April 15, 2015
    "opamp" wrote:
    Heres a basic shader that should do the job.



    you really bring back belevie in humanity :) thx a lot
    New Participant
    June 12, 2015
    Is this shader a useful solution for showing different textures to each eye in the VR views? Bit confused as to how the default VR view works in the newest versions!
    Up and Coming
    June 12, 2015
    "crashd" wrote:
    Is this shader a useful solution for showing different textures to each eye in the VR views? Bit confused as to how the default VR view works in the newest versions!



    Close.

    For putting a texture in each eye you would replace the yellow and green with your left and right eye textures.
    Tile the textures along U by 2 using a texturecoord node and get rid of the remap and media texture node.
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    Up and Coming
    November 4, 2016
    Hello!

    I know this is a dead-ish link, but I was curious on this method? 

    https://forums.unrealengine.com/showthread.php?127768-Panoramic-Twist-360-video-playback

    I've been trying to figure this out, but Still not much luck...
    Up and Coming
    November 4, 2016
    Hello!

    I know this is a dead-ish link, but I was curious on this method? 

    https://forums.unrealengine.com/showthread.php?127768-Panoramic-Twist-360-video-playback

    I've been trying to figure this out, but Still not much luck...
    Up and Coming
    May 25, 2017

    opamp said:

    Heres a basic shader that should do the job.



    ALGIiR9b.png


    Im getting the following error when trying to compile shader:

    SM5 Function UV Remap_0-1_ToRange: Cannot cast from float3 to float4

    Thanks in advance!