UE4 texture streaming always causes a hitch on Quest 1 + 2?
Using UE 4.25 Oculus branch. When I move closer to a mesh and it streams in a higher res texture there's always a very noticeable hitch.
This also happens when a new actor is spawned and when I load a new level it'll stutter for 5 seconds while textures are streaming.
The only way I can stop it is by disabling texture streaming but this isn't really an option.
Anyone else seen this before?
