UE5.1 landscape material doesn't work.
I've been troubleshooting this for a little bit, so I'm now trying the simplest build, and I still get wrong landscapes.
I create a new 'VR Template' game. I'm set up for internal installation of Oculus. I'll share my settings below. I create a landscape with default settings, delete the floor, then I import a material from Quixel Bridge. I add it to the landscape through the details panel, then I ship the game.
The first image is how it looks in engine, and how it looks if I ship for Windows and start in VR. The second image is what it looks like inside the Oculus headset. Does anyone know what I can do? I've explained everything I've done to the game, trying to eliminate any other variables except the landscape and the material. Thanks in advance for your help!
