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New Participant
February 13, 2023

UE5.1 with new MetaXR Plugin not getting Face Tracking to work with Quest Pro

So I'm using the official MetaXR Plugin that just released and I'm using it with UE 5.1. I've enabled all the the Facial and Eye tracking in the Project/Plugin settings. When putting the face component in my Blueprint I'm not getting any Expression Values at all. Are there specific steps I need to take to get the engine to recognize the Headset? Playing in Editor works in VR, just not getting any Facial data coming through. And yes, I have Eye and Facial Tracking enabled on the headset as well.

Please Help!

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2 replies

Honored Contributor
February 14, 2023

ask for permission to use eye and face tracking (android permission)
you need a skeletal mesh with target blendhshapes to work properly

New Participant
February 15, 2023

Yeah, I need to add a skeletal mesh to the XRBodyTracking which then needed to be referenced in both the Face and Eye Tracking