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Inspiring
January 10, 2024
Solved

UE5.3.2 VRNotificationsComponent Recenter events odd behavior

Anyone using UE5.3.2 and currently trying to ship to App Lab? I'm having a little trouble meeting cert due to failed recenter behavior and could use an extra opinion, perhaps there's something simple I'm missing. Testing The VRNotificationsComponent Recentering in UE5.3.2 on a for-distribution shipping build on Quest 2. Both the HMDRecenter and VRControllerRecenter Dispatchers are connected to a Reposition function. The VRNotificationsComponent has been added to the VRPawn in this project created off the VR Template.
 
OpenXR enabled, MetaXR disabled: Neither recenter events fire
 
OpenXR + MetaXR v. 60 enabled, both the OculusOVR+OpenXRBackend and Epic Native OpenXR + Oculus Vendor Extensions XR API: Neither recenter events fire.
 
MetaXR enabled, OpenXR disabled: recentering does function successfully! But the image is washed out and only rendering to the left eye. Disabling Mobile Multiview causes the image to only render to the right eye.
 
I'm getting fair stumped on this one. OpenXR + MetaXR with OculusOVR+OpenXRBackend API option in the plugin settings does work in editor via Link.
 
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JonLudwigAnswer
Inspiring
January 10, 2024

This has been reproduced and flagged on Epic's side. Epic forum link for visibility: 
link 

2 replies

JonLudwigAuthorAnswer
Inspiring
January 10, 2024

This has been reproduced and flagged on Epic's side. Epic forum link for visibility: 
link 

Inspiring
April 25, 2024

It is a very useful function for customize the event after recenter specially for mixed reality scene. I search it for a long time.

Thanks for your sharing.