[UE5.5.4 | Meta XR v77] Only First Mesh Is Grabbable with iSDKGrabbable
Hi All :)
Setup:
- Unreal Engine: 5.5.4
- Meta XR Plugin: v77
- Meta Interaction SDK: v77
My actor’s structure:
- Multiple static mesh components attached.
- Each mesh has its own iSDKGrabbable component, configured for both hand and ray grab.
- Collider Mode on each is set to Find Static Mesh.
- An IsdkGrabTransformer is attached to the root of the actor.
- Distance Grab Motion: Isdk Manipulate in Place Grab Motion
Problem:
- I can point and grab (distance grab) the first mesh only.
- When I try to distance grab the second mesh (or any others), nothing happens—no grab, no feedback.
Questions:
- Is there a known issue with multiple iSDKGrabbable components on one actor?
- Are there limitations on grabbing multiple meshes within a single actor?
- Any ideas, fixes, or workarounds?
Thanks!
