UE5 - Open level not working in builds
Hey Guys
I am working on a simple VR game in UE5 for quest. Currently there is a main lobby level with some UI that you point and click on to load the main level. Its just a button connected to an "OpenLevel" node
When I make a build and put it on my quest the buttons work and I load into the new level. However when I send the same build to my colleagues they press the buttons and it does not load into a new level. They still see the OnHover and Onclick state changes of the button.
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